''S:elf''
In ''S:elf'', you need to evolve through the adoption and experiencing of different perspectives. You will transform in and out of different physical shapes as you try to reach the ultimate goal. Beteween shapes you are ''S:elf''. Your options will be limited to the shape you're currently in and your stats.
As you evolve, you'll earn more tools, powers and ways to progress. Choices you make throughout the game will affact your main stats; Faith, Grit, Empathy and Spite. Two more stats will develop as you progress; Karma and Wisdom, but it is not currently known how they work.
[[''Become!''->ch1_010]]''$shape''
(click: ?page)[==
Vacuum. Nothing. Silence. Darkness.
You are just $shape, floating in space.
(click: ?page)[==
Suddenly you feel a strong force dragging you. You float towards a pearly blue dot.
(click: ?page)[==
You:
(link: "...try to resist the force")[
(set: $spite to it +1)
(go-to: "ch2_010")
]
(link: "...go gently with the flow")[
(set: $empathy to it +1)
(go-to: "ch2_020")
]
(link: "...throw yourself in, head first")[
(set: $grit to it +1)
(go-to: "ch2_030")
]
(text-style:"emboss","shudder")[[...SCREAM!->ch1_012]]''Game Over!''
(link: "Try again!")[
(set: $grit to 1)
(go-to: "ch1_005")
]
____________________________________
Say after me:
"I am"
[[I AM!->ch1_021]]
{
(set:$faith to it +1)
}Your faith has helped You!
As a reward you get to chose your first shape to shift into!
(click: ?page)[==
I am:
[[...a fly-egg->ch2_010]]
[[...a Carrot-seed->ch2_020]]
[[...a fish-egg->ch2_030]]{
<!-- Character Stats-->
(set: num-type $faith to 0)
(set: num-type $grit to 0)
(set: num-type $empathy to 0)
(set: num-type $spite to 0)
(set: num-type $karma to 0)
(set: num-type $wisdom to 0)
<!-- Character Shape-->
(set: $shape to "S:elf")
}{
<!-- Color Enchants-->
(enchant: "Faith", (text-colour: #72cef5) + (text-style:'bold'))
(enchant: "Grit", (text-colour: #118ab2) + (text-style:'bold'))
(enchant: "Empathy", (text-colour: #06d6a0) + (text-style:'bold'))
(enchant: "Spite", (text-colour: #ef476f) + (text-style:'bold'))
(enchant: "Karma", (text-colour: #ffd166) + (text-style:'bold'))
(enchant: "Wisdom", (text-colour: #F78C6B) + (text-style:'bold'))
}
---
{<--!
<--! Enchant macro-->
(enchant: "gold", (text-colour: yellow) + (text-style:'bold')) makes all occurrences of "gold" in the text be bold and yellow.
(enchant: ?passage's chars, via (t8n-delay:pos * 30) + (t8n:'instant')) causes the passage's characters to "type out" when the player first visits, such as in a visual novel or other such computer game. Unlike (change:), this works well with instances of (click:?page)[== later in the passage.
(enchant: ?ghost, (text-style:'outline'))
|ghost>[Awooo]
(link:">Wait.")[|ghost>[Oooowooo]]
-->}{
<!-- Color Enchants-->
(enchant: "Faith", (text-colour: #72cef5) + (text-style:'bold'))
(enchant: "Grit", (text-colour: #118ab2) + (text-style:'bold'))
(enchant: "Empathy", (text-colour: #06d6a0) + (text-style:'bold'))
(enchant: "Spite", (text-colour: #ef476f) + (text-style:'bold'))
(enchant: "Karma", (text-colour: #ffd166) + (text-style:'bold'))
(enchant: "Wisdom", (text-colour: #F78C6B) + (text-style:'bold'))
<span style="font-size: 70%">Faith: $faith Grit: $grit Empathy: $empathy Spite: $spite</span>
}
---
____________________________________
<span style="font-size: 60%">Karma: $karma Wisdom: $wisdom</span>
<span style="font-size: 60%">(print: (passage:)'s name)</span>Protagonist: S:elf
Antagonist:
Act 1
ch1
Location: Void
Shape: S:elf
Choices: Sky, Land, Ocean
ch2
Location: Sky, Land, Ocean
Shapes: Fly Egg, Seed, Fish Egg
Choices: ?
ch3
Location: Void
Shape: S:elf
Choices: ?
ch4
Shape: Fly, Carrot, Clownfish
Location: Sky, Land, Ocean
Choices: ?
ch5
Location: Void
Shape: S:elf
Choices: ?
ch6
Shape: Bird, Rabbit, Green Murry
Location: Sky, Land, Ocean
Choices: ?
ch7
Location: Void
Shape: S:elf
Choices: ?
ch8
Shape: Eagle, Fox, Shark
Location: Sky, Land, Ocean
Choices: ?
ch9
Location: Void
Shape: S:elf
Choices: ?
ch10
Shape: Unicorn, S:elf
Location: Nirvana, Eternal Void
EpilogueYour scream is not heard.
Obviously.
(click: ?page)[==
[[Give up->ch1_011]]
(link: "I am...")[
(set: $faith to it +1)
(go-to: "ch1_020")
]{
<!-- Character Shape-->
(set: $shape to "fly egg")
}
''The $shape''
(click: ?page)[==
You gave it your best effort and tried really hard to resist the pull from the force. To no avail.
(click: ?page)[==
After a really painful and harsh transition, you now find yourself in the shape of a really tiny $shape, drifting aimlessly with the wind.
(click: ?page)[==
You are surrounded by a dawning sky in all its vivid glory.
(click: ?page)[==
In the far distance you see haunting dark clouds building. They grow bigger by the minute.{
<!-- Character Shape-->
(set: $shape to "carrot seed")
}
''The $shape''
(click: ?page)[==
You let go and gave no resistance as the force gently pulled you through a dawning sky.
(click: ?page)[==
After a somewhat awkward transition, you now find yourself in the shape of a $shape, tumbling in the soil.
(click: ?page)[==
You are surrounded with a dark green forest and the air feels fresh from the rain.
(click: ?page)[==
As you let yourself tumble along you hear the building sound of a small stream in your direction.{
<!-- Character Shape-->
(set: $shape to "fish spawn")
}
''The $shape''
(click: ?page)[==
You hurry and push to obey and follow the force. No time to waste!
(click: ?page)[==
After a swift and chocking transition, you now find yourself in the shape of a $shape deep in the water.
(click: ?page)[==
Surrounded by a dark, deep, blueish-green ocean you feel the imense preassure from the water on all sides. Rock bottom.
(click: ?page)[==
As you lie there, you see a faint blinking light jumping around in seemingly random patterns. All else is dark.''Theme'' (Moral)
What are you trying to say?
The reason that the character lets go of their wants for what they need
''Beats''
Act 1 (introduce protagonist and antagonist)
1. Once upon a time...
2. Every day...(state of the world)
3. Until one day...(inciting incident)
Act 2 (the journey, build conflict, challenge)
4. Because of that... (Shape 1 - what is the want/goal)
5. Because of that... (Shape 2 - low point)
6. Because of that... (Shape 3 - the point of no return)
Act 3 (character sacrifices wants for needs)
7. Until finally... (crisis)
8. And ever since then... (resolution, unexpected, emotional)
...and the moral of the story is: